#pragma once
#include<glad/glad.h>
#include<GLFW/glfw3.h>
#include<string>
#include<iostream>
#include<stb_image.h>
#include<vector>
#include"MyShader.h"
using namespace std;

#ifndef CUBEMAP_H
#define CUBEMAP_H

class CubeMap
{
public:
	void storePath(string path);	
	unsigned int loadTexture(vector<string>faces);
	void draw(MyShader shader);
	void setUp();
private:	
	unsigned int VAO, VBO;

	vector<string> path;
};
#endif // !CUBEMAP_H



